Senior Product designer in London

My virtual sketchbook

My virtual sketchbook from University

Final major project #12 Working on the 3D model

Screenshot-2020-05-04-at-16.43.34-min.jpg

To improve the resolution of the model I went back to Unity and used HDRP settings. Here is a link to my process on XD: https://xd.adobe.com/view/cba5dc60-d8c6-4cbc-44f6-d76f8e322983-bd94/

 

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Using the HDRP settings I had to create a new project and couldn’t use my previous files. Looking for the materials was difficult to find because there are now thousands of tobes without names. Fortunately, my family own tobes so I took pictures of the material over a light. However, I experienced a lot of issues applying pictures of the material and applying it onto the model so I had to think of other ways to present this. Such as, possibly using VR so the user could apply the material or other methods of creating the material such as using procedural materials using nodes on Blender.